|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mobius Wyvern
BetaMax. CRONOS.
2491
|
Posted - 2013.07.16 03:30:00 -
[1] - Quote
Yeah, I'd say this is a candidate for a sticky.
I enjoy this game as much as I do because I have so many friends that play it, and that's also part of why I love EVE, though that's also driven in large part by my love of space combat and massive starships.
I want to see it become everything those trailers and blogs discussed, and I'm hoping, like many others, that this first expansion coming up in the Winter is going to be a home-run, because I think it's going to take something that major to really put this game on the map like it should be.
I was one of the people who was somewhat leery about the launch date they decided on, and it's pretty clear at this point that those of us who were worried and those of us who made our worries clear weren't just jumping at shadows.
I, and others, would have been more than happy to see this game stay in Open Beta until this Winter, when more content was ready and the game could truly match the vision they had for it. I mean, MechWarrior Online has been in Open Beta for over a year now.
Still, the decision was made, the launch occured when it did, and there's no going back.
I agree completely with the OP that while fixes to "core mechanics" are needed, there needs to be a far greater focus on what promised to make this game unique: a real, tangible connection to EVE Online, and not just me providing my ship for what are effectively killstreak bonuses. The Surface Infrastructure bonuses to EVE-side starbase towers was a good first step, but not nearly enough.
When I go through my Imgur account or my Pictures folder on my PC, I look at all the screenshots and concept art that have been released over the years, and I always think about what this game could be, not what it currently is.
Hell, I got into this game with the intention of specializing as a Fighter pilot, and we've had not even a word on when those will even be supported, or even when the maps will be big enough to make them feasible.
To address one of the points he made, however, they explained at FanFest that producing unique terrain for each planet is completely and utterly impossible. They can make several "terrain maps" and then modify the texturing, weather, lighting, and content of them, but that's the maximum extent of what they can do without trying to run a script to randomly generate all that terrain, and then try and have the client download it before each battle. Keep in mind that SOE, for instance, uses procedural generation to produce all their terrain for Planetside 2, and then a friend of mine on the mapping team and his coworkers have to go back over that with a fine-toothed comb to fix the hundreds of bugged textures and stuck spots that are left by this process. |
Mobius Wyvern
BetaMax. CRONOS.
2493
|
Posted - 2013.07.16 04:22:00 -
[2] - Quote
MlDDLE MANGEMENT wrote:Play PS2, it has some of that depth and complexity with regards to staging of firefights. And they are adding more meta to it with each update that comes regularly and they dont screw it up.
Meanwhile abandon your dreams and hopes for the potential of what this game could be that you envision. It would require an entire overhaul and while id love to see it happen, CCP doesnt have the team needed to pull a Squre Enix and simply go right back to the drawing board. I was wondering when you were going to show up. Feel better now? |
Mobius Wyvern
BetaMax. CRONOS.
2497
|
Posted - 2013.07.16 05:22:00 -
[3] - Quote
McFurious wrote:+1
I love the game as well but it's been really rough going so far. Some things have changed for the better and some for the worse and some haven't changed much at all since closed beta. I expected a whole lot more from this game by this point but there's obviously some issues in the developement departments.
I hear EVE started in a similar way. I just hope it doesn't take 9 more years before the game works as advertised. Yeah, same here. Personally, I'm hoping to see Dust in a much better place after the first expansion.
Recall, for instance, that EVE didn't used to let you warp at 0 on gates, so the only way to avoid getting killed anytime you tried to jump to another system was to buy package of bookmarks set 15km behind the gate on each approach vector from other players.
It's come a long damn way since then. |
Mobius Wyvern
BetaMax. CRONOS.
2499
|
Posted - 2013.07.16 06:12:00 -
[4] - Quote
hooc order wrote:Jackof All-Trades wrote:but I want discussion. I want people to tell me if this is how they think the game should be, and if they want it to be, or otherwise.
Nonetheless, I see your point :p In the first few seconds of the first video i see two guys shooting at one another in the middle of a street...not a leaf or a pebble between them for cover. *shrugs* I guess i should be happy they weren't dancing and bunny hopping Actually the same thing I thought when I was watching the presentation.
The unfortunate fact of most on-stage shooter demonstrations is just how "staged" they have to be since they're design to show off the game.
Thus, obvious infinite-health mods, players that go out of their way to aim badly so as not to kill the guy doing the demonstration, or getting into a mostly stationary gunfight where it takes forever for two people to kill each other at point blank generally come with the territory. |
Mobius Wyvern
BetaMax. CRONOS.
2509
|
Posted - 2013.07.16 13:15:00 -
[5] - Quote
Jackof All-Trades wrote:It is surely a challenge for CCP, and I respect that. But I really want the vision for this game, for its that which makes it unique to any other. Otherwise, we may as well all leave now. I'm with you there.
I was just watching Rooks and Kings' video "Calrion Call 3" last night, and I found myself wishing I could pull off something like that in Dust, spending all that time on research and planning and bringing down the enemy with superior coordination and tactics. |
Mobius Wyvern
BetaMax. CRONOS.
2509
|
Posted - 2013.07.16 13:30:00 -
[6] - Quote
MlDDLE MANGEMENT wrote:Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Play PS2, it has some of that depth and complexity with regards to staging of firefights. And they are adding more meta to it with each update that comes regularly and they dont screw it up.
Meanwhile abandon your dreams and hopes for the potential of what this game could be that you envision. It would require an entire overhaul and while id love to see it happen, CCP doesnt have the team needed to pull a Squre Enix and simply go right back to the drawing board. I was wondering when you were going to show up. Feel better now? Nope but hopefully a visit from the PS2 bomber will cheer me up. I guess. I've never really found watching someone script-bomb to be particularly entertaining. |
Mobius Wyvern
BetaMax. CRONOS.
2512
|
Posted - 2013.07.16 14:07:00 -
[7] - Quote
Maken Tosch wrote:I never understood why some folks think that the graphics back then were better than the graphics we have now. Yes, there were folks that actually said that. I have been around since Replication build early last year and I have seen the videos from the 2009 Fanfest regarding Dust 514 back when it was operating under the Carbon Engine and back before Microsoft tried to shaft CCP's wallet (which led to the PS3 exclusivity). The graphics back in 2009 were just from the Carbon Engine which is actually an entire gaming architecture that CCP created mainly for Eve Online. If you look closely, the graphics were nowhere near as good as some people make it out to be. The level of details were limited such as the assault rifle which looked really bland and the ground textures didn't look all that crisp compared to now. The sound effects were also not that great either back then. Then there are the lame rag doll physics that you saw in the 2009 Fanfest demos that made them look like they fell like a 2-ton sack of potatoes going straight down. Of course, the current rag doll physics we have now is a bit buggy, but your body fell appropriately depending on how you were moving every now and then. Let's also not forget that those old videos were tested with only a limited number of players (extremely limited) and within a test server that was most likely in Duality or other. Yes, you read correctly. Duality. Tranquility and Singularity are not the only servers that CCP operates. If you look at www.eve-offline.net you will see a large number of minor servers that CCP controls that can be used for anything. Keep in mind that Tranquility is the only LIVE server in the list which is where Eve and Dust players are operating in now. So this may have played a factor on how fluid the earlier gameplay looked back then considering that the game back then didn't have to worry about too much lagg and stuff like that. But once you put a game into the LIVE server, things change. Yeah, it looked like they had at most 16 people playing during that demo, which isn't hard at all to handle, especially considering they were running it on LAN and not the internet.
Basing your statements about performance of the "original build" on its stage demo doesn't really make a lot of sense. That's a very limited and controlled environment with none of the factors that go into a live game. |
Mobius Wyvern
BetaMax. CRONOS.
2512
|
Posted - 2013.07.16 14:16:00 -
[8] - Quote
Maken Tosch wrote:Mobius Wyvern wrote: Basing your statements about performance of the "original build" on its stage demo doesn't really make a lot of sense. That's a very limited and controlled environment with none of the factors that go into a live game.
Which is why I stated that things change once the game went into the Live server. Which is why I made a further statement to support your own. I wasn't contradicting you. |
Mobius Wyvern
BetaMax. CRONOS.
2512
|
Posted - 2013.07.16 14:23:00 -
[9] - Quote
Maken Tosch wrote:Mobius Wyvern wrote:Maken Tosch wrote:Mobius Wyvern wrote: Basing your statements about performance of the "original build" on its stage demo doesn't really make a lot of sense. That's a very limited and controlled environment with none of the factors that go into a live game.
Which is why I stated that things change once the game went into the Live server. Which is why I made a further statement to support your own. I wasn't contradicting you. Ah, ok. I misread. I injured my toe earlier and the pain is still distracting me. I HATE stubbing my toes. The worst part is that lingering ache that sticks around afterward.
Back on topic though, remember when Bungie first showed campaign footage of Halo 2?
I don't think I need to remind anyone that there was a big difference between that massive Arcology they had planned for the campaign, and what they were able to actually have run on the console. |
Mobius Wyvern
BetaMax. CRONOS.
2520
|
Posted - 2013.07.16 17:52:00 -
[10] - Quote
I'm still interested to see what their new hire from Dice will add into the mix, particularly when you consider that one of the games on his resume is Battlefield 2142, a game that Dust would benefit greatly from integrating more concepts from.
Anyone else want to be able to board and capture the enemy MCC in PC instead of just blowing it up? |
|
Mobius Wyvern
BetaMax. CRONOS.
2521
|
Posted - 2013.07.16 18:43:00 -
[11] - Quote
Soldiersaint wrote:Jackof All-Trades wrote:It's awesome (: It's almost as great as it looked four years ago! Great stuff! http://www.youtube.com/watch?v=vCIPDUh7NmMhttp://www.youtube.com/watch?v=BvZawAaliSASeriously, CCP. You will never stop balancing and rebalancing weapons and dropsuits, and granted, many of them are extremely underpowered and many are overpowered. But that's how it is in EVE too, and DUST needs to catch up with that kind of playerbase to make this game a game worth playing. The above trailers showed extremely basic combat, but in compensation for that, it has incredible ideas implemented. Sensor booster installations! Commander MCCs! Do you realize that the new Black Ops or something is going to have something similar - and even are going to call it the 'Commander mode'? Do you really want your incredible idea to look like a copy of something like BLACK OPS??!! I don't!!! The current gameplay shows no depth whatsoever. Mercenaries fight over repeated landscapes without interest. We were promised one universe, one shard. The only thing communicated across the two games of EVE and DUST is the fact that we can tell EVE players to nuke about fifty meters of space... after getting something like 1500 war points. There is no depth. Keep the instant battles for new players, but you cannot have exactly the same map on two different planets - it just doesn't happen, and I expect better of the people who invented EVE. I say expected, because I know this is a developing game, and things take time. But you need to sort out your priorities. The gameplay is fine. People complain about it, it can be terrible, but it works. Now you have to remember why people play this game. Space mercenaries going anywhere, with as much freedom as the capsuleers themselves, roaming the universe. Why is there an MCC? What's the point? Why do we randomly appear cloaked on the battlefield? Oh, gameplay. That's a fair excuse for games these days - but not an CCP game. That's why CCP is so much better than the rest of the gaming world. Each ship in EVE stays true to its size, and each function has a reason and purpose - and beyond that, it makes sense. Let MCC's be player commandable, let them be shielded, give them the achilles heel of low fuel like you said you would all those years ago in 2011 in the blog by CCP Remnant here: http://dust514.com/news/blog/2011/11/the-future-of-war-dust-514s-mobile-command-center-mcc/. That was a good, and inspired method of gameplay! Why isn't it here? Instead, I feel a shallow shooter that is loosely themed around the EVE Universe. But it isn't the EVE Universe. And I truly wish it were. I will continue to play this game, but I have to say it is wearing on me. I am constantly being reminded over the time I've put into this game and the little rewards I've been given. Why play this game when all I can get is shallow entertainment over the glorious depth of EVE. Already I've pulled out of the game substantially, and am rarely hitting the skill cap. And still I play too much some say. I am inclined to agree with them. But it would be okay if I could brag about how deep this game is, how extraodinary its stories are and really tell people about how games can be as interesting and thought provoking as any fast paced and intellectual book or movie. EVE gives me that experience. Let DUST have it too. When I began playing this game, I saw an amazing dream of mercenaries dropping onto hostile planets from orbit, Starships quietly relaying information to them. I saw their tactics and chess like strategies as they tried to out think their opponents more than they tried to outgun them. MCCs quietly hidden behind mountain ranges with fuel depots supporting it, an array of sensor boosters on the top of the mountain giving the taskforce the information they needed to take the base. All the while the defenders are trying to find where their base is, and more importantly, their MCC. They call in favors and cash to bring in Starships of their own, and the fight truly begins. Maps as big as the world is, limited by only how much is was really worth going. Why would you need a redline when the enemies are the other way? When the loot is the other way... When the wealth to fuel empires is in your hands. You could fly over to another continent, but why? Still, it is a big map, and vehicles are needed. LAVs and speeders deploy them relatively close to call in HAVs, while the aerial vehicles reconnaissance and set up small outposts to supply troops. This fight isn't planned. It isn't scheduled. It comes out of nowhere, and like in EVE, troops of both sides need to gather themselves to fight. The battle of the mind more than the battle of brute strength. There could be plenty of other explorations and industrial operations as is seen fit. But this is an FPS and this is what I see makes it an FPSMMO. Again, thank you so much for this game, CCP. It has been an honour to play in your closed beta, and I am enjoying seeing it grow every month. But I may decide I will have to come back to it when its ready, which unfortunately, it clearly isn't yet. Till then, you can find me flying in the stars, and fighting on the ground. I hope you share the same dream for this game as I do. dude......i need some of your motivation and enthusiasm to rub off on me....everything you wrote is spot on...i just wish i could see the bigger picture...its really hard for me to do that with anything Part of why having people like the OP around is so beneficial. |
Mobius Wyvern
BetaMax. CRONOS.
2522
|
Posted - 2013.07.16 20:02:00 -
[12] - Quote
Dagger-Two wrote:-1 for reminding me of those videos. Now I'm sad...
God, I remember seeing that video when it first came out, I was so damn excited for THAT game. Then as we got closer, more epic trailers like the 'EVE Forever' and 'Mercenary' videos came out and we all got giddy.
Then the closed beta came out, and I think everyone who got in had a moment of "...wuuuuhh?"
I enjoy DUST, i bought a PS3 just to play it, but...I seriously miss THAT game. CCP put so much work into it, only to realize the PS3 couldn't handle the game engine, so everything had to be remade for Unreal, and with Sony demanding a release, we got a partially-finished game.
The dev's put on a brave face, but I think this whole thing has worn on them too. I doubt they're happy about the whole situation either.
Still, I have faith in CCP, and hope for the game.
And if a dev reads this...why don't you just use the player model from the trailers as the Caldari scout suit? You already made it, and it looks great. I don't think they like where they're at right now either, given everything they said they wanted to have by this point even at FanFest last year.
I'm betting they're making that new model because using the old ones wouldn't really fit with the design direction they have now, or something to that effect. Honestly, I prefer the concept art they've shown for the Caldari Light better anyway. |
Mobius Wyvern
BetaMax. CRONOS.
2522
|
Posted - 2013.07.16 20:27:00 -
[13] - Quote
da GAND wrote:Mobius Wyvern wrote:Dagger-Two wrote:-1 for reminding me of those videos. Now I'm sad...
God, I remember seeing that video when it first came out, I was so damn excited for THAT game. Then as we got closer, more epic trailers like the 'EVE Forever' and 'Mercenary' videos came out and we all got giddy.
Then the closed beta came out, and I think everyone who got in had a moment of "...wuuuuhh?"
I enjoy DUST, i bought a PS3 just to play it, but...I seriously miss THAT game. CCP put so much work into it, only to realize the PS3 couldn't handle the game engine, so everything had to be remade for Unreal, and with Sony demanding a release, we got a partially-finished game.
The dev's put on a brave face, but I think this whole thing has worn on them too. I doubt they're happy about the whole situation either.
Still, I have faith in CCP, and hope for the game.
And if a dev reads this...why don't you just use the player model from the trailers as the Caldari scout suit? You already made it, and it looks great. I don't think they like where they're at right now either, given everything they said they wanted to have by this point even at FanFest last year. I'm betting they're making that new model because using the old ones wouldn't really fit with the design direction they have now, or something to that effect. Honestly, I prefer the concept art they've shown for the Caldari Light better anyway. they don't like where they're at? This whole time I thought this was where they planned to be at right now and the only reason they've decided to do monthly updates is because the community was tired of CCP's BS The guys who are leading the team right now are the same guys that showed off all that cool stuff for the stage demos in past FanFests, and who seemed legitimately psyched about being able to offer all of that.
Do you really think they're happy with how things are now?
I can tell you from experience that there's a difference between providing an appearance of acceptance and solidarity out of necessity for marketing purposes, and what someone really thinks. |
Mobius Wyvern
BetaMax. CRONOS.
2526
|
Posted - 2013.07.16 21:09:00 -
[14] - Quote
gandalgrey wrote:Maximus Stryker wrote:When I think of Dust, I try and think of what EVE was 10 years ago and what it is today. I don't play EVE online but I have had conversations with people who say it was pretty basic back then and has evolved quite a bit.
I truly and honestly hope I can tell a similar story about Dust 10 years from now. The future seems bright, we just have to enjoy the ride.
Im taking a quote from someone else that I saw the other day which I think sums up quite well "this game is not a sprint it is a marathon and im going to enjoy every mile." Well said.
However, I think we can both agree that a marathon works best over a good, solid path. |
Mobius Wyvern
BetaMax. CRONOS.
2526
|
Posted - 2013.07.16 21:27:00 -
[15] - Quote
Cenex Langly wrote:Alpha 443-6732 wrote: I want it to be a serious tactical MMO where teamwork is valued above personal gun skill. There is a lot of work that needs to go into this, but otherwise, it has improved on this point since chromosome. I think it's important to strike a balance. We are, of course, talking about being super-soldiers that are faster, stronger, and overall better than normal humans. |
Mobius Wyvern
BetaMax. CRONOS.
2531
|
Posted - 2013.07.16 23:04:00 -
[16] - Quote
gandalgrey wrote:Mobius Wyvern wrote:gandalgrey wrote:Maximus Stryker wrote:When I think of Dust, I try and think of what EVE was 10 years ago and what it is today. I don't play EVE online but I have had conversations with people who say it was pretty basic back then and has evolved quite a bit.
I truly and honestly hope I can tell a similar story about Dust 10 years from now. The future seems bright, we just have to enjoy the ride.
Im taking a quote from someone else that I saw the other day which I think sums up quite well "this game is not a sprint it is a marathon and im going to enjoy every mile." Well said. However, I think we can both agree that a marathon works best over a good, solid path. I agree totally but I do believe there is a solid idea that could be absolutely fantastic and what I would class as a classic its just some of the infrastructure that is a little unstable Yeah.
I think Skirmish 3.0, PC 2.0, and Survival and Infestation PvE will go a long way toward making this game feel like what it should be. Hopefully they can have all those together in time for the expansion that should be coming in December. |
Mobius Wyvern
BetaMax. CRONOS.
2536
|
Posted - 2013.07.17 01:42:00 -
[17] - Quote
da GAND wrote:Mobius Wyvern wrote:Cenex Langly wrote:Alpha 443-6732 wrote: I want it to be a serious tactical MMO where teamwork is valued above personal gun skill. There is a lot of work that needs to go into this, but otherwise, it has improved on this point since chromosome. I think it's important to strike a balance. We are, of course, talking about being super-soldiers that are faster, stronger, and overall better than normal humans. It feels like that balance is going to take most of the time CCP has and they won't be able to get to work on new content much I don't really mind how the balance is handled now, we just need work on aiming accuracy, which is tied up in framerate, so fixing one fixes both.
I actually like the unintentional buff to sprinting, as it makes the game feel more like Quake or UT like it did in Replication, which I find to be a lot of fun. I'd honestly love to see an across the board speed buff to get us moving faster before we get larger maps or even the full 5x5km. |
Mobius Wyvern
BetaMax. CRONOS.
2536
|
Posted - 2013.07.17 04:14:00 -
[18] - Quote
Alt Account12 wrote: Wow i mean wow, aren't you the hopefull one. Look how long we have been playing since chromo 6 months, what have we gotten? What you predict is 3x what we have seen in 6 months. Where does this faith come from? Are you religious? Or just looney? Or both?
Mobius wyvern for CPM
I've never seen any point in fatalism.
Like I've said before, I don't think they're any happier about the current state of their game than we are. |
Mobius Wyvern
BetaMax. CRONOS.
2537
|
Posted - 2013.07.17 05:35:00 -
[19] - Quote
da GAND wrote:Well there's a few weeks left here so we'll see what's in 1.3 and maybe then we can see if these monthly updates are really going to save Dust 1.2 was a step in the right direction at least, so hopefully the others follow that trend. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:04:00 -
[20] - Quote
Jackof All-Trades wrote:The trailers I supplied had superior ideas and features but inferior gunplay, graphics and implementation of classical FPS elements to which we have today. DUST 514 is a good game as it stands, with balancing always needing to be done, but it has always aspired to be the 'thinking man's FPS'. Skirmish 1.0 is the game mode in where you flew an MCC to dock at the enemy command post to allow a complete system hack of the district, and thereby bring it under your control. This method allowed controllable MCC's, able to be owned and able to be fitted without making tanking overpowered as it would if it were to be implemented in the current Skirmish. The idea of installations as being nothing more than a module of the MCC is something that allows intricate tactics when it comes to starving an MCC of power and information, and ultimately giving the opposite team the upper hand. It is gameplay like this that will catapult DUST 514 to the highest point in gameplay, and it is this game that I seek to find through this thread. I think that's why most of us were psyched to hear about an upcoming Skirmish 3.0 that takes many of the design elements of 1.0 into account. I, for instance, love the idea of allowing an MCC to be fitted just like any other vehicle, with the caveat mentioned in the DevBlog of needing enough power to let it run all its equipment. With the full 5x5 km maps made available, you could have multiple power stations on the map that could be hacked to transmit power to the MCC, as can be seen occuring in some of the concept art that has been released.
CCP said at FanFest a few months ago that their yearly theme for this year was "Focus". As far as it appears to me right now, I don't think that focus is on the right goals.
Dust can have perfect "mechanics" and unique features like deep vehicle and suit customization, but it will always be "just another shooter" unless you guys capitalize on the biggest trump card you seem to want to keep hidden under your deck: EVE.
We all came into this looking to be mercenaries hired my starship-piloting PC players who would build and sell all the gear we needed on the largest player-driven market in the industry, roaming the stars in massive War Barges that carry all our gear and deploy our MCCs, while also providing support drops of turrets, supply depots, and CRUs.
We came into this looking to be able to stake our own claims on planets, and not just have a square on the map interface, but a massive chunk of land that we could build on the way we wanted, and that we could defend with the use of powerful cannons that could bring those PC guys in EVE to their knees with one shot.
Concepts like that are what had all those industry guys you used to do so many interviews with psyched about this game, because those are the things that had never been done before, and would make Dust 514 completely unique among shooters.
I'm saying your focus is misplaced because no matter what is done on the Dust we have now to make it "competitive" will leave it as another sci-fi shooter in an ocean of them.
When you guys first showed off Dust, and for a year or so afterward, that Dust logo always had "EVE" in it, and that's what your focus needs to be on, because that's what all of us are here for. We're here for an MMOFPS that doesn't try to be it's own universe, but actually delivers on what you said you wanted it to be: a brand new window into the already vibrant universe you've spent 10 years building with us.
I'm all for the concept of "Focus", but I think it's time to get back to "Deliver". |
|
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:42:00 -
[21] - Quote
da GAND wrote:Mobius Wyvern wrote:Jackof All-Trades wrote:The trailers I supplied had superior ideas and features but inferior gunplay, graphics and implementation of classical FPS elements to which we have today. DUST 514 is a good game as it stands, with balancing always needing to be done, but it has always aspired to be the 'thinking man's FPS'. Skirmish 1.0 is the game mode in where you flew an MCC to dock at the enemy command post to allow a complete system hack of the district, and thereby bring it under your control. This method allowed controllable MCC's, able to be owned and able to be fitted without making tanking overpowered as it would if it were to be implemented in the current Skirmish. The idea of installations as being nothing more than a module of the MCC is something that allows intricate tactics when it comes to starving an MCC of power and information, and ultimately giving the opposite team the upper hand. It is gameplay like this that will catapult DUST 514 to the highest point in gameplay, and it is this game that I seek to find through this thread. I think that's why most of us were psyched to hear about an upcoming Skirmish 3.0 that takes many of the design elements of 1.0 into account. I, for instance, love the idea of allowing an MCC to be fitted just like any other vehicle, with the caveat mentioned in the DevBlog of needing enough power to let it run all its equipment. With the full 5x5 km maps made available, you could have multiple power stations on the map that could be hacked to transmit power to the MCC, as can be seen occuring in some of the concept art that has been released. CCP said at FanFest a few months ago that their yearly theme for this year was "Focus". As far as it appears to me right now, I don't think that focus is on the right goals. Dust can have perfect "mechanics" and unique features like deep vehicle and suit customization, but it will always be "just another shooter" unless you guys capitalize on the biggest trump card you seem to want to keep hidden under your deck: EVE. We all came into this looking to be mercenaries hired my starship-piloting PC players who would build and sell all the gear we needed on the largest player-driven market in the industry, roaming the stars in massive War Barges that carry all our gear and deploy our MCCs, while also providing support drops of turrets, supply depots, and CRUs. We came into this looking to be able to stake our own claims on planets, and not just have a square on the map interface, but a massive chunk of land that we could build on the way we wanted, and that we could defend with the use of powerful cannons that could bring those PC guys in EVE to their knees with one shot. Concepts like that are what had all those industry guys you used to do so many interviews with psyched about this game, because those are the things that had never been done before, and would make Dust 514 completely unique among shooters. I'm saying your focus is misplaced because no matter what is done on the Dust we have now to make it "competitive" will leave it as another sci-fi shooter in an ocean of them. When you guys first showed off Dust, and for a year or so afterward, that Dust logo always had "EVE" in it, and that's what your focus needs to be on, because that's what all of us are here for. We're here for an MMOFPS that doesn't try to be it's own universe, but actually delivers on what you said you wanted it to be: a brand new window into the already vibrant universe you've spent 10 years building with us. I'm all for the concept of "Focus", but I think it's time to get back to "Deliver". Yes, we've been patient since closed beta and many more since open beta and it's still a lobby shooter. And they can make it into a really damn good lobby shooter.
And it'll still be a lobby shooter. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:45:00 -
[22] - Quote
zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it.
If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:57:00 -
[23] - Quote
zzZaXxx wrote:da GAND wrote:Mobius Wyvern wrote:zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it. If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us. Why did they make it officially released so early anyways? That's the $64,000 question. My theory is that they were getting pushed by the impending release of next gen consoles and wanted the game to grow its player base before everyone focused on the PS4 games. Probably also other reasons having to do with what men in suits who care only about money wanted. Maybe something to do with their deal with Sony, or something. Truth is, we'll never know. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:58:00 -
[24] - Quote
da GAND wrote:zzZaXxx wrote:da GAND wrote:Mobius Wyvern wrote:zzZaXxx wrote:+1
Needs dev response.
There has been so much discussion about how DUST is so unfinished and so much confusion as to why it was released with so many missing pieces. The foundation is there for a truly great game. I just hope the pace of getting it there will be fast enough to reward current players more and attract more new players. As long as the core player base remains healthy and active the game will continue to grow and over time will mature and come into its own. Then it will be like a fine wine and and PS3/4 owners will stop by for a sip and be amazed. The same pattern of growth that worked for EVE can work for DUST. It just needs to stay alive and healthy for a little while.
I'll tell you what. The changes to PC open that part of the game up so the fun might just be starting with that. Basically PC was in open beta until that update. Yeah, it still needs work, but that was an excellent update to it. If nothing else, most of the posts in this thread should show that a lot of us that don't even respond to each other's posts sometimes, and even get in arguments in each other's threads at other times can all get together and agree on wanting Dust to be what it seems like you guys wanted it to be when you first showed it to us. Why did they make it officially released so early anyways? That's the $64,000 question. My theory is that they were getting pushed by the impending release of next gen consoles and wanted the game to grow its player base before everyone focused on the PS4 games. Probably also other reasons having to do with what men in suits who care only about money wanted. I see what you mean but CCP should've been moving nearly as fast as they are now along time ago Amen to that. |
Mobius Wyvern
BetaMax. CRONOS.
2542
|
Posted - 2013.07.17 18:51:00 -
[25] - Quote
Dagger-Two wrote:semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. I feel sorry for anyone judging others for their 'gaming experience'. Your real-life experience must be pathetically small. Go outside BURN. |
Mobius Wyvern
BetaMax. CRONOS.
2542
|
Posted - 2013.07.17 20:18:00 -
[26] - Quote
GTA-V FTW wrote:Jaqen Morghalis wrote:da GAND wrote:semperfi1999 wrote:Did you guys all sign up for your Dust 514 fanboi cards???
If anyone seriously thinks this is a good game the I feel sorry for you as your gaming experience must be pathetically small. it seems like anyone can be considered a fanboy these days I'm a fanboy ...of boobs... ...and cake. These ^ and I am also a Bacon fanboy. Yummmm Bacon. Yeah, gotta give it up for all of the above.
Maximus Stryker wrote:People have varied interest semper, you don't need to make a value clam based on peoples opinions of what they enjoy for entertainment.
Just because I enjoy Dust doesn't mean i have bad video game knowledge or expedriences Well said. |
Mobius Wyvern
BetaMax. CRONOS.
2545
|
Posted - 2013.07.18 05:08:00 -
[27] - Quote
da GAND wrote:TunRa wrote:This...expresses my hopes for Dust. same, the stuff from the 2011 E3 Dust trailer was something I hoped we would have by now I still want to be able to get a War Barge once I train Capital skill and fly around with a few hundred Dust players inside my ship. |
Mobius Wyvern
BetaMax. CRONOS.
2552
|
Posted - 2013.07.18 16:55:00 -
[28] - Quote
da GAND wrote:Shion Typhon wrote:Well, after yet another match of LAV + Flaylock spam by stacked proto teams amid various game bugs and other assorted fail I realised I can't play more than 2 matches in a row without quitting out in rage and wishing explosive diarrhea on the whole dev team. I even tried afking in the MCC for slackass-SP gain and even this made me angry.
Time for a long, long ragecation from this toilet of a game. I really really really tried to like Dust and my OCD pushed me far past my usual BS tolerance levels but enough is enough. I think this game has even managed to poison my enjoyment of EVE.
I'll look in on 1.3 to see if its some sort of cosmic miracle that fixes the 20 greatest issues of the game. With common sense suggesting this is unlikely I think I'll say goodbye for 6 months and check back to see if CCP have developed a clue. I took a break for about a week, if your'e tired of the game it's best to take a long break. Maybe not 6 months but maybe a few months That's actually the position I'm in due to not currently having a PS3 available. I've only been able to play the game when I visit a friend of mine, but those play sessions usually last no less than 6 hours, so I've been getting a good idea as to the mechanics of each patch. |
Mobius Wyvern
BetaMax. CRONOS.
2553
|
Posted - 2013.07.18 19:53:00 -
[29] - Quote
da GAND wrote:Mobius Wyvern wrote:da GAND wrote:Shion Typhon wrote:Well, after yet another match of LAV + Flaylock spam by stacked proto teams amid various game bugs and other assorted fail I realised I can't play more than 2 matches in a row without quitting out in rage and wishing explosive diarrhea on the whole dev team. I even tried afking in the MCC for slackass-SP gain and even this made me angry.
Time for a long, long ragecation from this toilet of a game. I really really really tried to like Dust and my OCD pushed me far past my usual BS tolerance levels but enough is enough. I think this game has even managed to poison my enjoyment of EVE.
I'll look in on 1.3 to see if its some sort of cosmic miracle that fixes the 20 greatest issues of the game. With common sense suggesting this is unlikely I think I'll say goodbye for 6 months and check back to see if CCP have developed a clue. I took a break for about a week, if your'e tired of the game it's best to take a long break. Maybe not 6 months but maybe a few months That's actually the position I'm in due to not currently having a PS3 available. I've only been able to play the game when I visit a friend of mine, but those play sessions usually last no less than 6 hours, so I've been getting a good idea as to the mechanics of each patch. oh cool, I wouldn't expect a whole lot from the next patch. CCP already has so much to fix, so much to balance and so much content to deliver that's past due Well, they said before 1.2 that these patches are mainly going to consist of what fixes they have ready for deployment by the time the patch rolls around, but they still put in some new assets, and there was that thread last night with completed 3D renders of the Combat Rifle, Magsec SMG, and Bolt Pistol, so I wouldn't say it's outside the realm of possibility that we might be seeing those weapons soon.
To be clear, that gallery also had renders of most of the other weapons we have in-game. |
Mobius Wyvern
BetaMax. CRONOS.
2628
|
Posted - 2013.07.21 05:22:00 -
[30] - Quote
da GAND wrote:Looks alright, I think I've seen a pic of the Minmitar AR before just like that one. Yeah, there was earlier concept art of this both at FanFest and other designer galleries. |
|
Mobius Wyvern
BetaMax. CRONOS.
2629
|
Posted - 2013.07.21 05:38:00 -
[31] - Quote
da GAND wrote:Mobius Wyvern wrote:da GAND wrote:Looks alright, I think I've seen a pic of the Minmitar AR before just like that one. Yeah, there was earlier concept art of this both at FanFest and other designer galleries. ah that would explain why it looks familiar, probably wont get that Minmatar Combat rifle anytime soon It was in the trailer they released, like the armor plates and Commando suit, which came out last build.
I'd bet it releases along with the other two in either 1.3 or 1.4. |
Mobius Wyvern
BetaMax. CRONOS.
2656
|
Posted - 2013.07.24 01:48:00 -
[32] - Quote
da GAND wrote:alright i might take a look at that again later Looks like we won't be seeing it for 1.3, at least, unless they modify the patchnotes sometime between now and then. |
|
|
|